![]() Where other BioWare games have had the feeling of hope and triumph, Dragon Age II does not give this. The Mass Effect series, including 3, is a perfect example of this. However, Dragon Age II is darker on a personal scale with two sides that both have grave flaws and are utterly convinced that they are correct and everyone else is wrong. This leads to a situation where compromise is impossible with the protagonist, Hawke, stuck in the middle of everything. While their other games have also been dark, they have all carried a feeling of hope and eventual triumph over a great evil. Dragon Age II is easily their darkest game.Origins, meanwhile, unflinchingly explored mature topics like racism, rape, religious persecution, and Grey-and-Gray Morality. They may have touched upon darker issues, but rarely did they dwell. Before Origins, the genre was dominated by the relatively-optimistic The Lord of the Rings, World of Warcraft, and The Elder Scrolls games. Dragon Age: Origins served as this not only for Bioware, but also the medieval fantasy genre as a whole.Their later ones, though? The game worlds have a grim and bloody edge, Grey-and-Gray Morality runs rampant, and there are major quests (and quite a few sidequests) that end in a Sadistic Choice. Their first few games ( Baldur's Gate, Neverwinter Nights, etc) were fairly idealistic High Fantasy games.There are a lot of quests and events with a lighter or comedic focus, but virtually all of them exist outside the main story. The third arc, although dealing with planetary stakes instead of universal ones, has much darker themes, even deconstructing The Hero that you play as in all the AE games. After the first arc with Sepulchure wraps up, which already had Nightmare Fuel out the ass with many important and well-loved characters suffering horribly or dying, it goes straight into an arc dealing with the destruction of an entire planet and an Omnicidal Maniac as the villain. DragonFable skips the "slow" bit and rarely comes out of the dips in the Cerebus Rollercoaster, save for holiday events. Then, once that arc is over, go back to a comedy focus, and the cycle begins anew. Games by Artix Entertainment tend to follow a sort of pattern in their stories: Introduce the player to a wacky fantasy/sci-fi world that invokes Better Than a Bare Bulb and Rule of Funny constantly, then slowly have it torn apart by a shockingly dark villain and ditch most of the humor during the serious bits.Bomberman hits its mid-'90s phase, in 2006.
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